I did a small project recently, a 2d puzzle/action platformer called "Love's First Week". It's a game about me and my girlfriend, when we just started dating. Player controls my girlfriend and me, kicking rocks and each other to solve puzzles. It's a fun game. It's very weird narrative-wise because actually the game was made for my girlfriend as a present. So a lot of things that make sense to us don't really create a clear picture for the player. Funnily enough, that gives the game some kind of an interesting narrative quality. Some parts are open to interpretation for the player. I think it'll be out on web in a few weeks.