Why am I enjoying this so much, I don't even know.
Thursday, March 21, 2013
Sunday, March 17, 2013
Thursday, March 14, 2013
New Game: Love's First Week!
I did a small project recently, a 2d puzzle/action platformer called
"Love's First Week". It's a game about me and my girlfriend, when we
just started dating. Player controls my girlfriend and me, kicking rocks
and each other to solve puzzles. It's a fun game. It's very weird
narrative-wise because actually the game was made for my girlfriend as a
present. So a lot of things that make sense to us don't really create a
clear picture for the player. Funnily enough, that gives the game some
kind of an interesting narrative quality. Some parts are open to
interpretation for the player. I think it'll be out on web in a few
weeks.
"Bit By Bit Gaming" Article!
Blair DeLong was nice enough to put a lot of time into writing a great review about Ode To Pixel Days. It's very insightful about the concept of the game. I recommend you to read it wholeheartedly.
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Monday, March 11, 2013
A Short Story
A man was bored and always bothered with existentialist pain. He was a nihilist and he was proud to find no meaning in life. He was proud to stand in front of life and say, "you're stupid". But one day, he got very depressed over something, and he tried to suicide. He did not die though, so he felt even more miserable.
Then as doctors gave prescription to, he started taking antidepressants and lived happily ever after.
Then as doctors gave prescription to, he started taking antidepressants and lived happily ever after.
Saturday, March 9, 2013
A Wild Article Appeared!
Here's the wonderful article of Thomas about Ode To Pixel Days and why it's a special game.
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Quoting from it:
"Through those simple and sometimes subtle mechanics, you actually live the feelings Hans is going through. From sadness he wants to avoid and stop, the frustration of having a load on his shoulder, to eventually freedom. Almost everything is expressed through level design and puzzle mechanics."
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Quoting from it:
"Through those simple and sometimes subtle mechanics, you actually live the feelings Hans is going through. From sadness he wants to avoid and stop, the frustration of having a load on his shoulder, to eventually freedom. Almost everything is expressed through level design and puzzle mechanics."
Thank you Thomas, you are a wonderful person!
Check out his site flashmetagames.com for more awesomeness.
Check out his site flashmetagames.com for more awesomeness.
Sunday, March 3, 2013
Artechnik Podcast!
We talked about the reactions I got to Ode To Pixel Days, my brother's game Zipzip: Secret Dimension, my fear and inability of playing video games as I just watched my brother play, and much more!
You can listen to, download the podcast here on this link. You can even listen to it through Itunes.
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I want to thank Aaron, Adam and Jef for being such amazing and kind people, and being interested in my humble work. Thanks guys! Hope to do this again when I can speak English without hesitation!
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