I did a small project recently, a 2d puzzle/action platformer called
"Love's First Week". It's a game about me and my girlfriend, when we
just started dating. Player controls my girlfriend and me, kicking rocks
and each other to solve puzzles. It's a fun game. It's very weird
narrative-wise because actually the game was made for my girlfriend as a
present. So a lot of things that make sense to us don't really create a
clear picture for the player. Funnily enough, that gives the game some
kind of an interesting narrative quality. Some parts are open to
interpretation for the player. I think it'll be out on web in a few
weeks.
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